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從玩家涉入程度探討行動裝置遊戲設計的魅力因素
- 中文摘要
- ABSTRACT
- TABLE OF CONTENTS
- LIST OF TABLES
- LIST OF FIGURES
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CHAPTER 1. INTRODUCTION
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1.1. RESEARCH BACKGROUND AND MOTIVATION
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1.1.1. The Rise of the Game Industry
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1.1.2. The Booming Market of Mobile Games
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1.2. RESEARCH PURPOSE
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1.3. DEFINITIONS OF TERMS
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1.3.1. Gaming Platform
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1.3.2. Game Genre
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1.3.3. Casual Games
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1.3.4. APP
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1.3.5. Niche Market
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1.3.6. Involvement
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1.3.7. Attractiveness Factors
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1.4. RESEARCH SCOPE AND LIMITATION
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1.5. ORGANIZATION OF THE DISSERTATION
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1.6. RESEARCH FLOW CHART
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CHAPTER 2. LITERATURE REVIEW
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2.1. THE DEVELOPMENT OF CASUAL GAMES
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2.1.1. The History of Casual Game
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2.1.2. Composition of Casual Gamers
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2.1.3. Common Characteristics of Casual Games
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2.2. THE CHARACTERISTICS OF GAME APPS
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2.2.1. Technologies of game APPs
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2.2.2. The Reasons of Using Game APPs
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2.2.3. Game producers’ points of view
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2.3. INVOLVEMENT
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2.3.1. The definition of involvement
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2.3.2. Measurement of various dimensions of involvement
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2.3.3. Summary
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2.4. STUDIES REGARDING THE ATTRACTIVENESS FACTORS OF GAMES.
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2.4.1. Studying Gamers’ Satisfaction through Evaluations of User Interfaces.
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2.4.2. Studying the Reasons of Gamers’ Enthusiasm through Their Emotions or Satisfaction
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2.5. MIRYOKU ENGINEERING AND EVALUATION GRID METHOD
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2.5.1. The Origin of Miryoku Engineering
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2.5.2. Evaluation Grid Method
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2.5.3 Applications of Miryoku Engineering
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2.6. CONCLUSION OF LITERATURE REVIEWS
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CHAPTER 3. INVESTIGATING PARKOUR GAMES ON MOBILE DEVICES
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3.1. DESIGN CONCEPT OF PARKOUR GAMES
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3.2. SAMPLE COLLECTION AND IN-DEPTH INTERVIEWS OF PARKOUR GAMES
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3.3. THE EGM DIAGRAM AND DIMENSIONS OF THE ATTRACTIVENESS FACTORS FROM PARKOUR GAMES
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3.4. QUESTIONNAIRE SURVEY AND STATISTICAL ANALYSIS OF PARKOUR GAMES
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3.4.1. General Statistical Analysis
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3.4.2. Analysis of Player Involvement
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3.4.3. Analysis of Cognitive Differences among Groups of Different Involvement to 49 Concrete Attractiveness Factors
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3.4.4. Analysis of Attractiveness Factors which Different Groups are Concerned about in Every Dimension
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CHAPTER 4. INVESTIGATING TILE-MATCHING GAMES ON MOBILE DEVICES
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4.1. DEVELOPMENT OF TILE-MATCHING GAMES
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4.2. SAMPLE COLLECTION AND IN-DEPTH INTERVIEWS OF TILE-MATCHING GAMES
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4.3. THE EGM DIAGRAM AND DIMENSIONS OF THE ATTRACTIVENESS FACTORS FROM TILEMATCHING GAMES
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4.4. QUESTIONNAIRE SURVEY AND STATISTICAL ANALYSIS OF TILE-MATCHING GAMES
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4.4.1. General Statistical Analysis
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4.4.2. Analysis of Player Involvement
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4.4.3. Analysis of Cognitive Differences among Groups of Different Involvement to 40 Concrete Attractiveness Factors
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4.4.4. Analysis of Attractiveness Factors which Different Groups are Concerned about in Every Dimension
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CHAPTER 5. INVESTIGATING POKÉMON GO ON MOBILE DEVICES
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5.1. INTRODUCTION OF POKÉMON GO
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5.1.1 History of Pokémon GO
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5.1.2. Mobile Game Design of Pokémon Go
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5.1.3. Features of Pokémon Go
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5.1.4. Summary
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5.2. IN-DEPTH INTERVIEWS WITH FAMILIAR USERS OF THE GAME
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5.3. THE EGM DIAGRAM AND DIMENSIONS OF ATTRACTIVENESS FACTORS FROM POKÉMON GO
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5.4. QUESTIONNAIRE SURVEY AND STATISTICAL ANALYSIS OF POKÉMON GO
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5.4.1. General Statistical Analysis
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5.4.2. Analysis of Player Involvement
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5.4.3. Analysis of Cognitive Differences among Groups of Different Involvement to 38 Concrete Attractiveness Factors
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5.4.4. Analysis of Attractiveness Factors which Different Groups are Concerned about in Every Dimension
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CHAPTER 6. COMPARISON AND DISCUSSION
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6.1. THE FEATURES OF PARKOUR GAMES ON MOBILE DEVICES
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6.2. THE FEATURES OF TILE-MATCHING GAMES ON MOBILE DEVICES
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6.3. THE FEATURES OF POKÉMON GO ON MOBILE DEVICES
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6.4. THE COMPARISON AND DISCUSSION OF THREE MOBILE GAMES
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CHAPTER 7. CONCLUSIONS AND SUGGESTIONS
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7.1. THE ATTRACTIVENESS FACTORS OF PARKOUR GAMES ON MOBILE DEVICES
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7.2. THE ATTRACTIVENESS FACTORS OF TILE-MATCHING GAMES ON MOBILE DEVICES
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7.3. THE ATTRACTIVENESS FACTORS OF POKÉMON GO ON MOBILE DEVICES
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7.4. RESEARCH SUGGESTIONS
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- REFERENCE
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APPENDIX
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APPENDIX 1. QUESTIONNAIRE FOR PARKOUR GAMES ON MOBILE DEVICES
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APPENDIX 2. QUESTIONNAIRE FOR TILE-MATCHING GAMES ON MOBILE DEVICES
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APPENDIX 3. QUESTIONNAIRE FOR POKÉMON GO ON MOBILE DEVICES
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- 出版地 : 臺灣
- 語言 : 英文
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