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Designing Adaptive Virtual Worlds

出版社
出版日期
2014/09/18
閱讀格式
EPUB
書籍分類
學科分類
ISBN
9783110399219

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Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.
  • Cover
  • Title
  • Copyrights
  • Contents
  • Part 1
    • 1 Introduction
      • 1.1 Why Adaptive Virtual Worlds?
      • 1.2 Why Design Places?
      • 1.3 Overview of This Book
    • 2 Virtual Worlds
      • 2.1 Evolution of Virtual Worlds
      • 2.2 Design Metaphors
      • 2.3 Place Making in Virtual Worlds
      • 2.4 Design Platforms and Examples
      • References
  • Part 2
    • 3 Generative Design Grammars
      • 3.1 Grammars for Rule-based Design
      • 3.2 Generative Design Grammars for Rule-based Place Design in 3D Virtual Worlds
      • 3.3 Generative Design Grammar Framework
      • 3.4 General Structure of Design Rules
      • 3.5 Characteristics of Generative Design Grammars
      • References
    • 4 Generative Design Agents
      • 4.1 Computational Agents
      • 4.2 Generative Design Agent Model
      • 4.3 Representations of a 3D Virtual World
      • 4.4 Computational Processes of a Generative Design Agent
      • 4.5 Generative Design Agents for Designing in 3D Virtual Worlds
      • References
  • Part 3
    • 5 A Generative Design Grammar for a Virtual Gallery
      • 5.1 An Adaptive Virtual Gallery
      • 5.2 Overview of an Example Grammar
      • 5.3 Layout Rules
      • 5.4 Object Design Rules
      • 5.5 Navigation Rules
      • 5.6 Interaction Rules
      • 5.7 Limitations
      • References
    • 6 An Adaptive Virtual Gallery
      • 6.1 Design Scenario
      • 6.2 Stage 1: The Artist Enters the Virtual Gallery
      • 6.3 Stage 2: Exhibition 1 Receives More Visitors
      • 6.4 Stage 3: An Invited Guest Enters the Virtual Gallery
      • 6.5 Stage 4: The Artist Prepares for an Opening Address
      • 6.6 Stage 5: Exhibition 2 Receives More Visitors
      • 6.7 Stage 6: The Artist Changes Exhibition Requirements
      • 6.8 Stage 7: Some Visitors Leave the Virtual Gallery
      • 6.9 Stage 8: The Artist Logs Off
      • 6.10 Discussion
      • References
  • Part 4
    • 7 The Future and Impact of Adaptive Places
      • 7.1 Technical Environments for Adaptive Virtual Places
      • 7.2 Functional Designs vs. Creative Designs
      • 7.3 Individual, Shared and Collective Design Styles
      • 7.4 Extending Adaptive Virtual Places into the Built Environments
    • References
  • List of Figures
  • Index
  • 出版地 德國
  • 語言 德文

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