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Virtual Reality Methods
EPUB and EPDF available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.
- Cover
- Title Page
- Copyright Page
- Table of Contents
- List of Figures
- List of Abbreviations
- About the Authors
- Acknowledgements
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One What is VR and why use it in research?
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Introduction
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Defining terms
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Why undertake research using VR?
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Immersion and presence
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The evolution of VR
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Structure of this book
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References
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Two Working with existing VR material: content analysis
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Introduction
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The absence of content analysis
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Lessons from gaming literature
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Analysing embodied engagement
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Case study: approaching a content analysis of Half-Life: Alyx
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Situating the content
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Documenting the experience
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Analysing the materials
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Conclusion
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References
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Three Working with existing VR material: activities with participants
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Introduction
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Ethical considerations
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User experience
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Therapeutic and training applications
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Case study: surviving the zombie apocalypse
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Conclusions
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References
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Four Working with social VR
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Introduction
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Opportunities for collaboration
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Avatars, social cues and harassment
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Case study: VR Church
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Conclusions
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References
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Five Creating 360° imagery
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Introduction
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Travelling through 360°
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360° therapeutic landscapes
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Sensory VR
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Case study: mismatched sensory stimuli
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Creating the VR environments
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The study
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Conclusion
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References
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Six Creating original VR content
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Introduction
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Scenario testing
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Reproducing environments
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Case study: building urban landscapes
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Conclusion
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References
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Seven Conclusion: next steps in VR research
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References
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- Notes
- Index
- 出版地 : 英國
- 語言 : 英文
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